Monday 4 November 2013

A few words as a start ...


I have been a computer flight simulation lover ever since I've got my first computer at the age of ten. Of course back then, flying on my 8-bit Sharp MZ-800 twenty five years ago, I would never dream that flight sims will look the way they do today - photo realistic, simulating advanced and complex systems - just a few clicks away from the real thing (more or less ... :) ).

Some ancient history: Flight simulator Tomahawk on 8-bit computer in the mid 80's
 During the PC era, the looks and quality of flight simulators improved every few years, along with rapid hardware development of new powerful hardware which was very exciting for the gamers and lovers of every imaginable kind of flight simulation - from train to spacecraft. It was back then in the mid nineties when I also started my first glider training - the real thing this time. During that time, Microsoft Flight simulator became established and stable star on the PC flight sim market. As I am not really a very big fan of Microsoft (well that's actually and understatement :)) I have to admit their flight simulator was one of their finest products (maybe because it wasn't really a Microsoft product in the beginning, it was started by programmer Bruce Artwick and his companies - anyway, it was a good simulation at that time) - certainly better than Microsoft mainstream operating systems of that era which just sucked so badly that it was driving most of intelligent and sensitive people crazy.

Somewhere in the middle between ancient history and amazing today: Microsoft flight simulator 98

Anyway, I've spent a great deal of time with MS Flight simulator, had a lot of fun with it and learned a great deal of things, which I've even put in use in my real flight training, my instructors have noticed, I can tell you ... However, most relationships come to an end eventually, so it was around the year 2009, when I first stumbled across X-Plane. It featured an exciting flight engine which actually attempts to calculate the real physics. This property sets it aside from other similar products such as already mentioned MSFS or Flight gear which use pre-calculated values obtained from some other numerical simulation source for flight physics. It had already been quite known around the flight simulation community at that time, and of course an ongoing, intense, sharp and sometimes even violent never ending dispute "Flight simulator sucks and X-Plane rules and vice versa" and "This ultra realism thing X-Plane guys are feeding us is a total bullshit" was going on in the internet community. Nevertheless, as almost all things in life aren't black and white, I decided to switch to X-Plane. Subjectively it was love on the first sight, it felt more free and the small general aviation airplanes just felt more real and alive, so I had to say there was something to the claims of the developers. I know some people would disagree with me, but that's not really the issue here. I have made my decision. In some aspects, X-Plane was nowhere near MSFS, for example the lack of quality payware addons was a bit frustrating, but on the other hand, in some other ones it was ahead. It still had a long way to go, but I decided to stick with it anyway. Of course, today, in 2013 with the new X-Plane 10, it's wonderful new rendering engine, X-Plane is definitely one of the most realistically looking flight simulation on PC market. It still hasn't surpassed the Flight simulator in all aspects, but considering the fact that MSFS development ended 7 years ago, it's definitely getting there.

X-Plane 10 - one of those pictures which makes you wonder: Is it a reality or a simulator?
 Especially with more and more addon developers coming to XPL every year, its future looks bright. OK, going back to 2011, it's when I also started my training in ultralight flying. Started on popular P-92 Echo, I quickly changed to P-96 Golf from the same manufacturer, which I somehow liked better. I quickly started to really love that plane as it has very nice flight characteristics, it is very forgiving and fun to fly.

A taste of the real thing: P-96 Golf on the ground in nice summer weather
The beauty of flying: P-96 Golf in flight ...

So, being an X-Plane user on one side and a pilot on the other, it didn't take long for me to really start missing my plane in X-Plane (there is a model of Echo for X-Plane from Dmax which flies nicely but due to the mediocre interior the flight experience is just not what it should be. Anyway - no Gold in Xplane whatsoever).



Thanks to Dan Klaue's great Planemaker and Blender tutorials, I quickly found myself deep in the development process. Working in Planemaker, Blender and Inkscape on my favorite plane quickly became a passion for me, sometimes a weekend would pass without me noticing. My social life also began to suffer a bit ... :) Hit by occasional detours and breaks in favor of other activities which lasted even months sometimes, I still managed to stay on course and hopefully one day, I will reach my goal of finishing it ... :) Here, on this blog, I would like to share my progress with you and also the passion of working on this plane. I hope you will enjoy reading it ...
More posts that map the current development will be following soon ... 

A taste of the what I have so far: Look into my model of P-96 Golf in X-Plane 9. Some things I am redoing currently. Here you see textures for instruments taken from a photograph. It doesn't look too good, so I am redoing the instruments texture in Inkscape and Blender. Also, new materials and textures for some objects in cockpit will be added, so this is really work in progress ... :)

7 comments:

  1. You Tomahawk simulator seems way too advanced. I think I started with Sopwith:

    http://en.wikipedia.org/wiki/Sopwith_%28video_game%29

    Post more pictures as you go along.

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    Replies
    1. Thanks for the comments guys. Well, your Sopwith isn't really a flight simulation, looks more like an arcade game. But they are about the same age, I checked, yours is from 1984, Tomahawk is from 1985. But Sopwith looks kind of ancient even for a game of that era, I don't know why they made it this way. But I'm sure it was a lot of fun to play it back then ... ;)

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  2. I am pretty sure my first simulator with a cockpit view was Gunship on C=64:

    https://www.youtube.com/watch?v=_eThVlWL_Gw

    I vaguely remember that it could use both joysticks at the same time as controls, but I am now unable to verify that.

    I also remember playing Sopwith, which must have been when visiting somewhere, I did not have a PC at that time. I had a game with a similar side-view style for the C=64, but I don't remember the name. The plane was blue, though :-)

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    Replies
    1. I never played Gunship, though it looks slightly more graphically advanced than Tomahawk while being only a year younger. Those lucky C64 bastards, I remember envying them back then, I had to stick with Sharp MZ-800 ... :) The three channel music in youtube clip sound great, brings some nostalgia on me too, that's for sure ... ;)

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  3. It was Wings of Fury! Now I have a serious nostalgia attack...

    https://www.youtube.com/watch?v=h2IwltHC-a4

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  4. Hu
    My Uncle own this Plane in real Life
    and he ask me if i could Print a model of it with my 3D Printer
    do you have this plane as an .obj File?
    could you send it to me?
    my mail is mennix8@msn.com

    thx

    ReplyDelete