Anyway, I had got it up and flying in X-Plane 9 back then with 2D cockpit (not gonna show you - that was just too bad ... :))
After that, I jumped at modeling 3D cockpit in Blender, I was a complete novice in Blender, but thanks to many great tutorials on the Internet - Dan Klaue, Blender guru (thanks guys - you've really done a great job) and many others, I managed to propel myself on the steep Blender learning curve and I have learnt a great deal since then. Here we can see a few stages of interior (and my :) ) development:
After that, there was a break - about a year long - when I didn't do any work on the modeling at all - I think it had something to do with me being pretty bad in time planning and managing my long term projects. I do other things, for sure, but I just need to work on my time management ... Nevertheless, enough of boring you with my personal reflections - I've got back at working on this project about 2 months ago and hopefully this time I will get it done ... :)
After getting back with the development process, and perhaps as a result of certain time distance I've got from my initial enthusiasm and excitement of seeing some results - when I looked at it again - I was happy with it, certainly started to look like the real thing, well sort of ... :).
Reality check: still a long way to go, but at least it doesn't look like an arcade game plane from the 80's any more. Sorry about that dirty canopy - I think we washed it afterwards ... :) |
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